SUMMARY OF THE SCREENING
The product category Working Use Products
Unit 1 attracted 172 entries from 89 companies in 2001. The Adjudication
resulted in 93 exhibits from 52 companies receiving the Good Design
Award, for a success rate of 54.1%. The level of design in this
Unit was quite high, and the products ranged from series of office
furniture that aimed to create a new office style as an extension
of new lifestyles, to more stable and mature products such as user
interfaces for distribution and shop systems and stationery supplies
for supporting office work.
This year, however, we were looking for exceptionally stimulating
and desirable designs that could sweep away the sluggish economic
environment and the oppressive atmosphere of stagnation that hangs
over us at the turn of this new 21st century. Yet although the entries
seemed solid and reliable, we were disappointed to find very few
stimulating designs.
The product groups entered in the competition this
year may be broadly categorized into the following groups:
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Those that support a safer and more comfortable
working environment. |
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Those that provide a more stylish and comfortable
office style or retail style. |
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Those that aim for greater usability in interactive
user interfaces for improving functional efficiency |
Underlying all these groups were the ideas of implementing
and achieving the concepts of eco-products and universal design.
The IT revolution has brought about major evolutions
and changes in both the tangible and intangible aspects of the working
environment. In the course of the Adjudications, we strove to perceive
the overall force of the design, in terms of providing individual
basic solutions having function, form, significance, materials,
production technology, costs, and other features compatible with
the values or our times.
We made a special note of this last year, but this
category includes amusement devices, such as pachinko machines and
slot machines and peripherals for them. Although there is talk of
the amusement industry being depressed, it is a massive industry,
with revenues exceeding 2 trillion yen, and the efforts of the well-established
Japanese pachinko industry to deal directly with design have begun
to show results. We would like to state clearly that all the members
of the Screening Committee are strongly aware, even more so than
last year, that the time has come to set up a new area of design,
"amusement design," and not to keep these devices in the
Working Use Category. We have great expectations of the amusement
industry as it reflects the values of a new era.
EVALUATION OF THE DESIGNS
The winner of the Gold Prize in Unit 1 was
the Ypsilon office chair from Vitra.
This chair received the highest marks by far of any in this Unit.
It anticipates the changes in working styles brought about by the
IT revolution and during the five-year development process (the
design prototype was announced in 1997), the major concern was the
integration of comfortable tension and relaxation. The new office
chair is the commercial embodiment of superb design and new materials,
and it has appeared on the scene to satisfy the requirements of
the 21st century.
The Ypsilon chair has masterfully incorporated
into its design an anticipation of the increasingly diversified
working style needs of people in the Computer Age. As a new medium
for the 21st century, it is replete with design features that speak
of attention to every little detail needed for supporting the mobile
lifestyles of the 21st century. It is exceptionally user-friendly,
and it has a marked effect on anyone who uses it. Ypsilon's
formal features stimulate new working styles, and it looks like
an innovation leading us toward the working styles of the future,
whether in terms of its looks, its functions, or the advantageous
operating costs.
We also greatly appreciate the manufacturing process that involves
receiving proposals from the designers, placing absolute trust in
the power of design, and moving ahead with commercialization and
development. We also appreciate the ability of the company to evaluate
proposals and the attitudes of the managers. With a planned total
production of 5 million chairs and an anticipated product life of
20 years, the Ypsilon epitomizes for us the
form that product development should take in the 21st century.
The Prize of Small and Medium Enterprises went to
Iyobe's Innocent stacking chairs. Their simple,
beautiful form, which fully brings out the characteristics of the
materials, and the quality of their carefully worked out stacking
function are signs of a superb design that strongly suggests diverse
uses and lifestyles. Small and medium businesses have adopted the
attitude of trying to conquer not only the Japanese market, but
overseas markets as well, and we really liked this company's evident
enthusiasm for manufacturing. We hope to see more entries from them
in the future.
Other products that we noticed included Toshiba Tech's
CVS POS System, a point-of-sale system for convenience stores, offering
improved user friendliness for meeting all the diverse needs of
an increasingly complicated industry. We liked the evolutionary
jump in the quality of its interface. However, some of us really
would have liked to see fonts, pictograms, and other interface graphics
that are easier on the eyes and more attractive.
Susumo Machinery's sushi robot may look like a simple, plain rice
box, but it contains mechanisms that one would never guess from
its outward appearance. With Japanese sushi attaining popularity
throughout the world, this product was the subject of discussions
in the favorable sense as a symbol of the kind of craftsmanship
that only Japan is capable of.
ISSUES FOR THE FUTURE
The IT revolution will continue to change
our lifestyles and working styles even more than before. Unlike
the 20th century, when efficiency was the overriding priority, we
now use the advantages offered by efficiency to seek more integrated
and comprehensive human functions and roles. The trend toward mobile
living environments will promote a change to more autonomous and
active attitudes. Whether we like it or not, the IT revolution actively
affects every environment, and intellectual working styles, especially
office work, will become even more significant as expressive media
for future lifestyles and become more diverse.
We need to insist once again on spaces where humans
take the leading role and keep craftsmanship in mind. How will people,
things, concepts, and places cease being complete, independent units
unto themselves and construct relationships in which they play off
one another? As we look ahead to the lifestyles and working styles
of the next era, will it not be important to reconstruct the ultimate
relationships between people and tools and people and environments,
both in the physical and mental sense?
In other words, we will require design that meets the needs of an
era in which the users are no longer mere hired servants but have
begun to insist on their own working styles based on their own ideas.
In order to accomplish that, it will be important to create parts
that stimulate the user's imagination and are attractive enough
to awaken a sense of beauty in working. Will designers just follow
trends and come up with finely detailed solutions for diverse problems?
Or, on the other hand, will they design parts and relationships
that seek the essential qualities of the product and its useful
value, display an understanding of diversity, and stimulate new
working styles as representations of freer, more creative lifestyles?
Craftsmanship, in its three aspects of design, production,
and management, holds the key to elucidating the values of the 21st
century, including environmental problems. In any case, we must
understand that the power of superb design and the attractive shapes
inspire people's feelings creatively, and promote good spirits and
activity. In order to bring this about, good decision making procedures
and common sense will be essential for managers, and the ability
to create attractive products will be essential for designers.
Ichiro Shimada
Chief Jury of Unit 1
Design Consultant, TRIGONAL DESIGN SYSTEMS
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