DESIGN THAT RESPONDS TO THE USER'S REQUIREMENTS
This year, my impression was that the quality
of the design of the products in this category had improved overall.
First, it was truly impressive to see how manufacturers of personal
computers and related products each took their own approaches to
developing the future directions for multimedia devices.
For example, the designers of the IBM ThinkPad s30
have taken an aggressive approach to incorporating the antenna for
a wireless LAN into the molding elements, while at the same time
equipping the computer with a full-size keyboard. As a result, both
the keyboard and the display sides rise out of the frame like wings.
This special feature makes the ThinkPad a fine example of new styling
created by skillfully incorporating the evolution of the functions
into the frame as design elements.
There have been no major changes in the shape of the EIZO
series of color displays from Eizo Nanao, but it has evolved
to handle multimedia environments, allowing simultaneous display
of multiple images, thanks to the ability to make only part of the
screen into a high-luminosity display and to select the display
modes set for each application automatically. In this design, appropriate
judgments have been made about what should be changed and what should
not be changed.
In audio products, we found new materials and styling and a variety
of efforts taken to ensure ease of use. In particular, we sensed
the creation of new value in mature products with the Aiwa Co.,Ltd
portable stereo system, in which the MDF is used as a cabinet, or
the finishing methods by which the magnesium alloy of Panasonic's
portable MD player SJ-MJ88 is machined into
a circular shape and tinted.
Digital cameras did not compete merely on the basis of image quality
but also exhibited a diversity meant to meet the users' needs. The
use of cradles makes it easier to load the images into a PC, and
the Canon PowerShot Pro90 IS really caught our
attention. It has a function that automatically changes the exposure
and takes pictures three times on a single release.
Designers of other cameras seem to have taken great care to make
their products interactive. Having the top cover of the SLR camera
PENTAX MZ-S slanted toward the photographer
at an angle of 30 degrees makes it easy for users to operate the
dials and check the display without moving their eyes too far away
from the viewfinder. The result is a highly individualistic form.
Fuji Photo Film's INSTAX mini 20 looks at first
glance like a cute little camera designed for the youth market,
but its settings have been computed for both vertical and horizontal
photography so that one can hold it in any position. This is an
indication of the designer's sophisticated sense of shape and moulding.
Among these high-quality designs, the ones for mobile
phones and PHS handsets most need to take ease of use into consideration.
With the emergence of second generation devices that are equipped
with moving image playback functions, one can assume that we are
facing a turning point, but none of the designs solve the problems
of multiple functionality, miniaturization, and ease of use all
at once. Some of the models did not even allow one-touch operation
of such frequently used functions as the menu screen and the manner
mode. In addition, last year many models laid out the control buttons
for such functions as volume adjustment during a conversation on
the side of the handset for improved operability, but this year,
there was an increase in the number of models that had all the buttons
for all operations arranged on the front of the handset. This may
be related to the increased use of the e-mail function, which requires
the user to look at the front of the phone, but if designers hope
to achieve improved operability on a device of a limited size, shouldn't
they make more efficient use of the sides and back of the handset?
SUMMARY OF THE ADJUDICATION
During the adjudication, each of the four
members of the Screening Committee checked the products from the
point of view of his or her own specialty, and we discussed these
opinions among ourselves to arrive at our evaluations. For that
reason, our emphasis was more on such objective, concrete criteria
as ease of use and originality rather than on such subjective and
abstract criteria as aesthetic beauty. We had already read the entry
materials thoroughly before the adjudication, checked actual in-store
examples of products that were already on the market, read manuals
ordered from entrants whose products required instructions for use,
and made other preliminary preparations. At the Adjudication, we
placed importance on what the entrants had written in the spaces
for "Noteworthy aspects of the design" and "Points
that we would like to have evaluated," and if necessary, we
checked to see that all the products actually worked.
As I mentioned at the beginning, the quality of the designs in the
Unit has improved overall. As a result, we awarded a higher percentage
of prizes than some of the other units. On the other hand, it is
also true that none of the products in this Unit won a Gold Prize,
and this shows that few of the products had the required widely
recognized societal impact. Personal Use items need to be developed
to meet diverse needs, but few of the entries went beyond extending
their range of color variations or making it possible to customize
their display screens.
This year's winner of the Interaction Design Prize, Hokkei Industries'
Color Talk, a color recognition device for the
visually impaired, was not only designed with great care so that
it could announce colors aloud and so that its measurement position
can be determined by touch; it has also succeeded in miniaturizing
a color recognition device and making it affordable.
There were other products in this category meant
for the visually impaired and for the elderly. I wish that they
would not just try to borrow existing technology for the mechanisms,
or make changes to the characters and letters or to the sizes and
shapes of the buttons but rather follow Color Talk's
lead in making bold conceptual leaps to encourage new technological
development. It seems to me that what we need in the design of personal
information devices are locally developed products that take the
kind of global view seen in Color Talk.
Takashi Ashitomi
Chief Jury in Unit 3
President, SAAT DESIGN INC.
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