Grrand Prize

 



The Grand Prize

00F1879
A-POC
Design Method, Design Management Manufacturer:MIYAKE DESIGN OFFICE
Design:Issey Miyake,Dai Fujiwara


Born of the concept that a piece of clothing can be created from one piece of fabric, this product makes it possible to create clothing, socks, hats and other articles by simple cutting along dotted lines on stretchy fabric that does not unravel when cut. Eliminating the need for patterns by creating clothing directly from fabric and selling the product in chain stores has produced a total distribution system encompassing everything from the initial fabric to the sale. The user simply cuts the fabric to make a completed piece of clothing.
The development of a system that everyone in the industry had wanted to attempt, but had been unable to realize, is extremely significant and begs the question of what design entails. The designers were commended for creating a new form of product design on the basis of material provision.




Shunji Yamanaka

A-POC tends to be praised for the work of a single artist. In terms of industrial design, however, the company has innovated the design process with rapid and desktop manufacturing. Within the capitalist system of mass production, all manufacturing is based on the rolls and chips supplied by a mammoth materials industry. The design of consumer goods involves determining how the variety of materials that the iron, steel, petrochemical and other industries are continuously creating is to be utilized. The majority of designers begin by selecting materials from among an extensive array of primary manufactured goods. When market demand, however, becomes more specific and advanced, designers will no longer be able to meet market needs by merely selecting from existing materials, and they themselves will begin actively requesting specific materials. Once demand reaches a certain volume, material suppliers will be able to respond to this demand and will look for more advanced functionality and higher efficiency and yield to manufacture specialty materials. Materials with obvious targeted functionality such as engineering plastics have already seen considerable success. The obstacle for designers, however, lies with problems in initial lots. Under the present materials production system, per-unit production cost cannot be reduced if a certain volume of a material is not produced. The consumption of fixed volumes is therefore essential if new materials at reasonable costs are desired. This issue forms the barrier to diversified small-volume production. Those placing orders for materials are forced to deal with the risks involved in estimating production volume. Naturally, excessive estimates result at times in significant waste. Although smarter designers have avoided the volume issue by diverting mass-produced materials away from their original purposes (the use of paper sleeves meant for padding, for example, in furniture design), this problem has not resolved. In an effort to remove these obstacles, there has been rapid development in recent years of technologies that make possible the small-lot production of materials incorporating finished product design at this early stage. This system reduces the amount of time required for the material production to product manufacturing and assembly process. It also results in the instantaneous design of only the required number of finished products. This process, called rapid manufacturing, requires a flexible and sensitive CAD/CAM system to create materials that directly reflect product design. Desktop manufacturing takes this process one step further. This concept calls for the direct production of the finished product next to the designerçs desk. A-POC is a desktop manufacturing laboratory in action. Rather than starting with material selection or (jumping in and) ordering materials as they did in the past, designers are now becoming involved in the process of material production by utilizing the computer. Shirts with three-dimensional, integrally produced sleeves and collars and tube-shaped skirts complete with belts emerge directly from knitting machines and jacquard looms, which have traditionally merely spit out bolts of fabric. The A-POC process allows for the direct production of clothing rather than "pattern pieces." The manufacture of seamless, three-dimensional clothing is not in itself a new technology. Stockings and other goods have been produced in this way for a fairly long time. The manufacturing of stockings, however, involves huge capital investments earmarked for specified designs with the idea that enormous volumes of identical goods will be produced. By contrast, A-POC designers sit in front of computer controlled knitting machines that produce single samples of pieces of clothing the designers have created. By innovating production processes that have traditionally involved textile manufacture, cutting and sewing, these designers are challenging the basis of clothing design itself. Mysteriously solid designs for cushions and sweaters; "puzzle-piece" clothing that users cut themselves; and original textiles patterns woven into three-dimensional clothing shapes. Manufacturers are watching intently to see whether the experiments by these designers, who would seem to be playing happily in their experimental workshop, will seize on exactly what consumers want. The inherent strength of these attempts at innovating the production process may lie precisely in their production of basic fashions at lower prices. If this proves to be true, the advanced production process at A-POC shops, which integrate the production and sales sites, will prove to be a new form of branding.